Monetisation of digital games
Karlstad University
Karlstad
Startdatum:
Slutdatum:
Studietakt: 100 %
Publicerad utbildningskatalog
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Kod: ISAD02
One of the objectives of creating a game may be to generate revenue. This course covers various business models for monetisation, including sales of physical games, user licenses, additional features and upgrades, sequels or related games, physical merchandise within games and through external channels, as well as intellectual property rights, offering game developers additional ways to capitalise on players' interest in a game. The course also addresses monetisation models based on players' own development and sale of digital ingame products. Furthermore, it examines advertising-based income, both through ads embedded in games and through games developed as promotional products for other companies. The course treats technology choices for generating revenue from intellectual property rights and examines the economic ecosystem that allows games to remain viable for decades, but also includes ethical considerations and security risks associated with revenue generation in games. Instruction is in the form of lectures, literature seminars, and seminars in which students present cases that they have identified and analysed themselves. The course is multidisciplinary and draws on theoretical frameworks from information systems, particularly systems development, as well as business administration and media and communication studies.
A Degree of Bachelor, Degree of Bachelor of Fine Arts, or vocational diploma of at least 180 ECTS credits, or equivalent.
Varje tillfälle har egna datum och villkor. Avslutade tillfällen behålls som historik och innebär inte att en ny ansökan är öppen.
Karlstad University
Karlstad
Startdatum:
Slutdatum:
Studietakt: 100 %
Hämtad: .
Publicerad: .
Publiceringsversion: 8e217193-f5fa-4778-b085-a4521fd03e8d
Kontrollsumma: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c
Senast ändrad enligt källan: 2026-09-15T14:28:18