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Design and construction of digital games

Utbildningsinformation från den publicerade källan. Utbildningen och dess tidsbundna tillfällen hålls åtskilda.

Utbildningsfakta

Kod: DIT414

This course is divided into three successive parts. These parts cover design, construction and evaluation of games. The largest part will be given to game development in Unity or Unreal. The first part is about the topic of game design. It will cover requirements gathering and specification: what do you want a game to do; for whom are you designing a game; and what does success look like? Students on this course will develop the design documentation for their own game as a deliverable for the first part. The second part will take that design documentation and turn it into an prototype using Unreal or Unity. A playable demo of a game design is produced here. The third part takes the prototype created in the previous part and focuses on playtesting. This will include ensuring accessibility for an audience that includes disabled gamers. Together those are the deliverable for the final part of the course. Each part will also introduce theoretical concepts through lectures, academic papers, books, and professional literature.

Behörighet

Students taking this course are expected to have experience in software development, equivalent to having completed a course of at least five credits in an imperative programming language such as Java, C# or Python. Applicants must prove knowledge of English: English 6/English B or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.

Utbildningstillfällen

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Källa och uppdatering

Skolverket Susa-navet

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Visa källversion

Publiceringsversion: 8e217193-f5fa-4778-b085-a4521fd03e8d

Kontrollsumma: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c

Senast ändrad enligt källan: 2025-08-19T12:10:36