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Published education catalogue

Extended Reality (XR) Applications and Interaction Techniques

Education information from the published source. The education record and its time-bound offerings are kept separate.

Education facts

Code: DV1675

Digitalization is part of everyone's lives, and during the last decade, we have seen technologies such as extended reality (XR) develop. Example of XR-technology include augmented reality (AR) and virtual reality (VR). This trend will have an enormous impact on future digital societies, and the vision of digital/physical and immersive, ubiquitous, and virtual spaces opens new opportunities for creating a digital world in which the users and our senses are in the center. This course introduces new XR technologies, as well as the interfaces and interaction techniques used for them. The course also provides an insight into developing application areas within e.g. industry, entertainment, health technology, education and digital heritage.

Entry requirements

Admission to the course requires completed courses of an amount of 60 credits of which 30 credits must be in Computer Science.

Education offerings

Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.

Source and updates

Skolverket Susa-navet

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Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d

Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c

Last changed according to the source: 2026-09-01T17:12:33