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Published education catalogue

Digital games for learning

Education information from the published source. The education record and its time-bound offerings are kept separate.

Education facts

Code: PAGE10

The course is aimed at game developers and/or teachers (in preschool, school, after-school programs) who want to gain in-depth knowledge of digital games from a pedagogical perspective for children and pupils. The focus is on exploring how games can be used as a tool for learning and motivation, with special emphasis on the concept of "finding the fun"identifying and creating what makes a game enjoyable and engaging. The starting point of the course is that digital games need to be placed in an educational context. In this context, problematising means reflecting on different perspectives, comparing them, and thinking "outside the box". The course also covers: - What defines a digital game - What defines an educational game - How game design and gamification/motivational design can be incorporated into teaching - Norm creativity, gender, diversity, and childrens agency in games - Critical perspectives and ethical aspects of digital games Instruction is in the form of recorded lectures, literature study, and students' analyses of digital games for children. Students are expected to participate in online discussions and carry out a development project in the form of an idea for a game

Entry requirements

General admission requirements

Education offerings

Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.

Source and updates

Skolverket Susa-navet

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Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d

Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c

Last changed according to the source: 2026-03-03T14:13:54