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Published education catalogue

Video game rhetoric: Narrative, cultural, and multimodal perspectives

Education information from the published source. The education record and its time-bound offerings are kept separate.

Education facts

Code: LVGAM3

The course outlines how computer games can be understood and analysed as rhetorical and cultural texts in a broad sense. Computer games are prominent and popular cultural expressions with technical, aesthetic, and social dimensions. Games communicate in themselves, players communicate within games, and there is also extensive communication about games, for example in game journalism and criticism, in cultural sections of newspapers, and online. The course addresses different types of computer games and game-related rhetorical materials, from journalism, marketing, social media and so on, and examines them through rhetorical, narrative, literary, trans- and intermedial, as well as multimodal perspectives. The course thus offers several overlapping approaches to games and gaming culture, providing students with tools to understand and study these complex and multifaceted cultural texts.

Entry requirements

General admission requirements.

Education offerings

Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.

Source and updates

Skolverket Susa-navet

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Last changed according to the source: 2026-09-14T15:56:19