Procedural Content Generation
Malmö University
MALMÖ
Start date:
End date:
Pace of study: 25 %
Published education catalogue
Education information from the published source. The education record and its time-bound offerings are kept separate.
Code: DA273E
The purpose of this course is to allow the student to gain experiences and abilities to construct and evaluate different solutions to algorithmically generate game content for game worlds, game levels or items.
1. The equivalent of English 6 in Swedish secondary school. 2. At least 60 credits in the main field of Computer Science including at least 15 credits of programming. 3. Either a completed course of at least 7.5 credits in Data Structures and Algorithms, or a completed course of at least 7.5 credits in Artificial Intelligence.
Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.
Malmö University
MALMÖ
Start date:
End date:
Pace of study: 25 %
Retrieved: .
Published: .
Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d
Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c
Last changed according to the source: 2026-06-02T09:08:31