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Published education catalogue

Computer Engineering BA (C), Reactive Programming

Education information from the published source. The education record and its time-bound offerings are kept separate.

Education facts

Code: DT176G

Kursen lär ut grunderna i reaktiv programmering och dess tillämpning igenom hela mjukvaruutvecklingsprocessen.<br>- strömmar, immutability, flödes-typer, basoperatorer, parallelitet och samtidighet.<br>- reaktiva system, reaktiv architektur, reaktiva språk.<br>- responsivitet, bevakningsmönster, pull- vs. pushbaserade datastrukturer, lata vs. ivriga datastrukturer, felhantering, heta vs. kalla strömmar, prenumeration.<br>- Observable datastruktur samt kommunikationskanalerna och skillnad till Iterable.<br>- grunderna i hantering av reaktiva datastrukturer<br>- basoperatorer<br>- avancerade operatorer<br>- korrekt skapande och hantering av strömmar<br>- hantering av tid, parallellitet, bland annat integration av externa system, skillnad mot andra traditionella samtidighetskomponenter. Schemaläggning via schedulers: prenumeration, bevakning och avregistrering samt GUI-utveckling och hantering av minnesläckor.<br>- refaktorering<br>- testning och felhantering<br>

Entry requirements

Computer Engineering BA (AB), 90 credits, including 30 credits of programming courses containing object orientation and thread safety.

Education offerings

Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.

Source and updates

Skolverket Susa-navet

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Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d

Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c

Last changed according to the source: 2026-06-08T08:29:15