Current Trends in Gaming
University of Gothenburg
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Pace of study: 50 %
Published education catalogue
Education information from the published source. The education record and its time-bound offerings are kept separate.
Code: DIT468
This course focuses on exploring the implications associated with a selection of current trends in gaming. It blends together methods for ideation with implementation. It addresses the socioeconomic implications associated with new technology; business models; And with changing audience expectations.
To be eligible for this course, students must have successfully completed 7.5 credits of object-oriented programming. Applicants must prove knowledge of English: English 6/English B or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.
Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.
University of Gothenburg
Start date:
End date:
Pace of study: 50 %
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Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c
Last changed according to the source: 2026-01-09T14:00:31