Artificial Intelligence in Computer Games G1F
University of Skövde
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Pace of study: 50 %
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Education information from the published source. The education record and its time-bound offerings are kept separate.
Code: IT372G
Den här kursen vänder sig till dig som lära dig att utveckla artificiell intelligens (AI) i dataspel. Under kursen får du prova på att utveckla AI i dataspel med hjälp av flera olika tekniker så som söktekniker, styrbeteenden och artificiella neurala nätverk (ANN).
Prerequisite courses for this course are: Passed courses: MA317G-Mathematical Models for Game Programming G1F and ME215G-Game Project 1 G1N.
Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.
University of Skövde
Start date:
End date:
Pace of study: 50 %
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Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d
Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c
Last changed according to the source: 2025-10-21T16:14:18