Player Experience - Advanced Topics A1F
University of Skövde
Skövde
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Pace of study: 50 %
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Education information from the published source. The education record and its time-bound offerings are kept separate.
Code: IT823A
<p>Player Experience (PX) work is a concept that is rapidly gaining attention both within academia and the games industry. In this course, we will focus on making in-depth critical assessments of various evaluation methods and tools that are often used in PX-related work. These evaluation methods often have their roots in academic research methods. This means that there is a plethora of research literature that discusses methods, tools, epistemological perspectives, and ethical considerations that are important to grasp when constructing new forms of PX evaluation processes. Understanding the history of research methods and epistemology is a fundament to understanding how to work with PX in a way that is not only effective in providing useful results, but also how to ensure that games and game interfaces are inclusive and promote sustainable growth of the games industry.</p>
The course has the following entry requirements: passed IT821A Player Experience - Research and Development A1N (or the equivalent). To attend this course, a Bachelor’s degree (or other equivalent to a Swedish kandidatexamen) within the field of informatics, or media, aesthetics, and narration (or equivalent).A further requirement is proof of skills in English, equivalent of studies at upper secondary level in Sweden, known as English 6 or English level 2. This is normally demonstrated by means of an internationally recognized test, e.g., IELTS, TOEFL, or an equivalent.
Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.
University of Skövde
Skövde
Start date:
End date:
Pace of study: 50 %
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Published: .
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Last changed according to the source: 2026-09-09T11:18:16