Sound and Music implementation in Games 2 G1F
University of Skövde
Skövde
Start date:
End date:
Pace of study: 50 %
Published education catalogue
Education information from the published source. The education record and its time-bound offerings are kept separate.
Code: ME428G
<p>In the course Sound and Music Implementation in Games 2 you’ll be introduced to the process of taking a sound effect or musical piece from composition into implementation in a game engine. You’ll get to work in a pre-selected game engine and acquire basic knowledge about implementation, as well as the opportunity to work with a middleware. In the course you’ll acquire practical and theoretical skills that’ll be examined in both presentations and home assignments. The field of study of the student determines whether sound or music is to be implememeted</p>
Course has the following higher education course(s) as entry requirements:The course has the following entry requirements: passed ME219G Sound and Music Implementation in Games 1 G1N (or the equivalent).
Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.
University of Skövde
Skövde
Start date:
End date:
Pace of study: 50 %
Retrieved: .
Published: .
Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d
Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c
Last changed according to the source: 2026-03-06T08:14:42