Artificial Intelligence for Game Programming 1
Uppsala University
Flexible
Start date:
End date:
Pace of study: 50 %
Published education catalogue
Education information from the published source. The education record and its time-bound offerings are kept separate.
Code: 5SD809
This course further develops your knowledge of basic techniques, such as finite-state machines, neural networks, genetic algorithms, and methods for application areas such as behavioural modelling, combinatorial optimisation, and generation of 3D geometries. The programming language used is C++. The course is concluded by the supervised implementation of a relatively freely selected AI project that is performed individually or within a group. **Outline for distance course:** The course is net-based and has no mandatory physical meetings. To follow the course, you need access to a computer with an internet connection and a compiler for C ++.
7.5 credits in C++ programming
Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.
Uppsala University
Flexible
Start date:
End date:
Pace of study: 50 %
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Published: .
Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d
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Last changed according to the source: 2026-04-07T13:35:02