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Published education catalogue

Artificial Intelligence for Game Programming 1

Education information from the published source. The education record and its time-bound offerings are kept separate.

Education facts

Code: 5SD809

This course further develops your knowledge of basic techniques, such as finite-state machines, neural networks, genetic algorithms, and methods for application areas such as behavioural modelling, combinatorial optimisation, and generation of 3D geometries. The programming language used is C++. The course is concluded by the supervised implementation of a relatively freely selected AI project that is performed individually or within a group. **Outline for distance course:** The course is net-based and has no mandatory physical meetings. To follow the course, you need access to a computer with an internet connection and a compiler for C ++.

Entry requirements

7.5 credits in C++ programming

Education offerings

Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.

Source and updates

Skolverket Susa-navet

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Published: .

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Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d

Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c

Last changed according to the source: 2026-02-12T18:35:54