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Published education catalogue

Artificial Intelligence for Game Programming 2

Education information from the published source. The education record and its time-bound offerings are kept separate.

Education facts

Code: 5SD810

This course focuses on the development of software for artificial intelligence (AI) for computer games, primarily regarding strategic games. The course covers the development of AI for games with perfect information (e.g., chess, Othello, and AlphaGo), and games without perfect information (e.g. card and dice games), including simultaneous games and classical concepts within game theory, such as the Nash equilibrium. The programming language used is C++. The course is concluded by the supervised implementation of a relatively freely selected AI project that is performed individually or within a group. **Outline for distance course:** The course is net-based and has no mandatory physical meetings. To follow the course, you need access to a computer with an internet connection and a compiler for C ++

Entry requirements

7.5 credits in C++ programming

Education offerings

Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.

Source and updates

Skolverket Susa-navet

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Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d

Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c

Last changed according to the source: 2026-04-07T13:35:02