Game Production 2: Vertical Slice
Uppsala University
Visby
Start date:
End date:
Pace of study: 100 %
Published education catalogue
Education information from the published source. The education record and its time-bound offerings are kept separate.
Code: 5SD075
The course includes a game design project which is implemented through group work and under supervision. You form student groups in which you design, plan and develop a small game. Every project requires an approved game design, a project plan and a clear technical risk analysis indicating that the game production is possible to complete within the scope of the course. You present your game design in the first week of the course. Agile methods are used to plan the game production, and the groups report to instructors in weekly meetings focusing on the progression of the project. You contribute to the production through the application of your individual expertise as specified by the group's weekly planning. The completed project is presented by the group during an oral presentation highlighting the game's unique aspects as well as its intended qualities. Additionally, you are given the opportunity to show the resulting game at a games exhibition.
60 credits, including 45 credits in game design and 15 credits in either game design, computer science, expression in convergent media or industrial engineering and management.
Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.
Uppsala University
Visby
Start date:
End date:
Pace of study: 100 %
Retrieved: .
Published: .
Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d
Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c
Last changed according to the source: 2026-09-10T10:14:56