Scalable Game Worlds in C++
Uppsala University
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Pace of study: 50 %
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Education information from the published source. The education record and its time-bound offerings are kept separate.
Code: 5SD820
This course introduces systems and techniques for managing large-scale game worlds in C++. You’ll learn how to build camera systems, manage game entities, and implement collision handling while applying modern C++ features and architectural patterns used in professional game development.
2D Game Programming with C++, 7.5 credits (5SD817), and Linear Algebra, Trigonometry and Geometry, 7.5 credits (5SD901)
Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.
Uppsala University
Visby
Start date:
End date:
Pace of study: 50 %
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Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d
Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c
Last changed according to the source: 2026-03-09T11:46:26