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The Use of AI-Assisted Content in Games

Education information from the published source. The education record and its time-bound offerings are kept separate.

Education facts

Code: 5SD531

Tools that facilitate AI-assisted creative content generation are now ubiquitous, and creative industries are having to adapt to and debate to what extent these tools can have both positive and negative impacts. The objective of this course is to frame this conversation at an academic level, as well as to provide structured learning moments where you can critically experiment with the use of AI tools in several aspects of the creative process of game development. During the course, you will develop practical projects and reflect upon your (these) projects as part of your learning process. Note that the course does not cover programming or development of AI content generation tools. Rather it focuses on the use, creation, and potential pitfalls of creative content generated with the assistance of AI. **Outline for distance course:** The course is internet-based and has no mandatory physical meetings. You will need a computer with an internet connection to follow the course. Subscription to AI content generation services may be required to complete the course assignments.

Entry requirements

30 credits

Education offerings

Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.

Source and updates

Skolverket Susa-navet

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Published: .

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Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d

Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c

Last changed according to the source: 2026-02-12T18:35:53