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Visualization Technology

Education information from the published source. The education record and its time-bound offerings are kept separate.

Education facts

Code: DT147G

How do we turn complexity of our world described in terms of data and algorithms into insight you can see, explore, and experience? In this course, you will learn how modern visualization systems transform data and digital representations into interactive graphics – from classic 2D and 3D visualizations to immersive XR technologies (Virtual, Augmented, and Mixed Reality). You will explore how visual perception and design principles shape effective visual representations, and how interaction enables users to navigate, filter, and reason about complex data. You will explore interactive visualizations using real-world datasets and modern tools, including support for XR devices. Application examples span data science, AI, gaming, and robotics, showing how visualization is used for game analytics and world design, robot perception and debugging, sensor data exploration, and human–robot interaction. The course culminates in a creative project where you design and implement your own visualization or XR experience.

Entry requirements

Programming Fundamentals, 7.5 Credits and Object-Oriented Programming, 7.5 Credits from Programming, 15 credits, as well as the part Algebra and Linear Algebra, 6 Credits from Algebra and Calculus for Students in Engineering, 15 credits.

Education offerings

Each offering has its own dates and conditions. Closed offerings are retained as history and do not mean that a new application is open.

  • Visualization Technology

    Örebro University

    Örebro

    Start date:

    End date:

    Pace of study: 50 %

Source and updates

Skolverket Susa-navet

Retrieved: .

Published: .

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Publication version: 8e217193-f5fa-4778-b085-a4521fd03e8d

Checksum: 1b0dc54c0fc8a359f83ba9dc8f9d468479ce432de4c03bce3b8b33dd67fe3f6c

Last changed according to the source: 2026-03-13T07:35:07