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University of Gothenburg
An introduction to Game Research
The course provides an overview of games as well as theoretical concepts and frameworks that can be used for their analysis and evaluation. The course includes a particular focus on video games, modern board games, and tabletop roleplaying games. We also look at transmedial aspects, and gaming forms that don’t fit n…
- Higher education
- Information unavailable
- 31 August 2026
- GÖTEBORG
- Information unavailable
- 50 %
Overview
The course provides an overview of games as well as theoretical concepts and frameworks that can be used for their analysis and evaluation. The course includes a particular focus on video games, modern board games, and tabletop roleplaying games. We also look at transmedial aspects, and gaming forms that don’t fit neatly into these categories. Students formulate several research questions of their choosing around games, and during the course they develop the skills required to provide answers to those questions. The course introduces three key research perspectives that are useful for game studies. We make use of the systemic perspective, which explores how games work. We look at the experiential perspective, which explores how games make us feel. And we look at the<br> critical perspective, which focuses on what games are trying to say. The course also has a strong focus on ‘learning by playing’, recognising that games are the primary text of their discipline. Students taking this course will have an opportunity to try out tabletop roleplaying for themselves, as well as a chance to play a curated selection of modern board games. Course participants put together an academic paper and poster as part of the course; peer review the papers of their fellow students; and present their papers to their colleagues at an end-of-course symposium. Sub-courses<br> **1\. Assignments** (Inlämningsuppgifter), 7.5 credits<br> Grading scale: Pass with distinction (5), Pass with credit (4), Pass (3) and Fail (U)
Admission scores
Entry requirements
Bachelor degree of 180 higher educational credits or 60 higher educational credits in the main field of study of Computer Science. Applicants must prove knowledge of English: English 6/English level 2 or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.
The text is reproduced from the Susa source. Antagningsdata does not map GY11 and GY25 or assess personal eligibility.
Source, measure and data quality
- Source
- Skolverket Susa-navet
- Period
- 2026-08-31
- Measure
- Entry-requirement text reproduced from the published Susa data; no personal eligibility assessment is made.
- Population
- Education offering e.uoh.gu.dit248.86050.20262
- Last checked
- 2026-09-23T10:36:42.164498+00:00
- Limitation
- Antagningsdata does not map GY11 and GY25. General and specific conditions are not separated without structured source data.
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About the provider
Sources and data quality
Education facts for the selected offering come from Skolverket Susa-navet.
Retrieved . Published . Times are shown in Swedish local time.
Source identity and publication version
- Publication version
- 8e217193-f5fa-4778-b085-a4521fd03e8d
- Education identity in the source
- i.uoh.gu.dit248.86050.20262
- Offering identity in the source
- e.uoh.gu.dit248.86050.20262
- Education-form source code
- HS
- Education code in the source
- DIT248
- Change time according to the source
- 2026-08-19T07:07:01
The provider, education and education offering are separate identities. Application information should be checked on the official website. Supplementary statistics have not been obtained from this source.