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Malmö University
Computer Science: Innovation for Change in a Digital Society, Master's Program (Two-Year)
**Are you looking to combine the engineering practices of computer science with a focus on innovation, business and management?** Computer Science: Innovation for Change in a Digital Society is a two-year master’s programme that integrates these different disciplines to train future innovation leaders in a digital…
- Higher education
- Information unavailable
- 31 August 2026
- MALMÖ
- Information unavailable
- 100 %
Overview
**Are you looking to combine the engineering practices of computer science with a focus on innovation, business and management?** Computer Science: Innovation for Change in a Digital Society is a two-year master’s programme that integrates these different disciplines to train future innovation leaders in a digital society. Digitalisation has a major impact on society, industry and individuals, and comes with a number of opportunities as well as challenges. Fully reaping the benefits and successfully addressing the challenges, on a global and local level, requires both innovative technical solutions and skilled business leaders who understand and can engage with the rapid and continuous changes that characterise the digitalised society. Rather than only pursuing advanced skills in computer science, the programme complements students’ prerequisite knowledge with its emphasis on skills in innovation, business, change and sustainability management. The programme focusses on user-centric innovation and change management within new and existing organisations and markets. Graduates of the programme will find job opportunities either as change agents in organisations, as entrepreneurs in the start-up sector, or as researchers in academia.
Admission scores
Entry requirements
1. Bachelor's degree or the equivalent (at least 180 credits) in computer science or related subject areas. Examples of such subject areas include informatics, interaction design, information systems, computer- and information science, human-computer interaction, and media technology. 2. At least 15 credits in programming, system development or the equivalent. 3. The equivalent of English 6 at Swedish upper secondary level.
The text is reproduced from the Susa source. Antagningsdata does not map GY11 and GY25 or assess personal eligibility.
Source, measure and data quality
- Source
- Skolverket Susa-navet
- Period
- 2026-08-31
- Measure
- Entry-requirement text reproduced from the published Susa data; no personal eligibility assessment is made.
- Population
- Education offering e.uoh.mau.taics.68801.20262
- Last checked
- 2026-09-23T10:38:40.372484+00:00
- Limitation
- Antagningsdata does not map GY11 and GY25. General and specific conditions are not separated without structured source data.
Programme content
Study structure
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- Programme or course starts
- Programme or course ends
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Geographical background
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About the provider
Sources and data quality
Education facts for the selected offering come from Skolverket Susa-navet.
Retrieved . Published . Times are shown in Swedish local time.
Source identity and publication version
- Publication version
- 8e217193-f5fa-4778-b085-a4521fd03e8d
- Education identity in the source
- i.uoh.mau.taics.68801.20262
- Offering identity in the source
- e.uoh.mau.taics.68801.20262
- Education-form source code
- HS
- Education code in the source
- TAICS
- Change time according to the source
- 2026-06-12T09:36:19
The provider, education and education offering are separate identities. Application information should be checked on the official website. Supplementary statistics have not been obtained from this source.