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University of Skövde
Game Development: Player Experience - Master's programme
<p>Player Experience is one of <a href="https://www.his.se/en/education/game-development/game-development-masters/">two closely connected master's programmes</a> focused on game development. These programmes provide you with a deep and broad understanding of how game experiences are shaped and improved, and how tech…
- Higher education
- Information unavailable
- 30 August 2027
- Skövde
- Information unavailable
- 100 %
Overview
<p>Player Experience is one of <a href="https://www.his.se/en/education/game-development/game-development-masters/">two closely connected master's programmes</a> focused on game development. These programmes provide you with a deep and broad understanding of how game experiences are shaped and improved, and how technical and artistic perspectives are combined.</p> <h2>What does Player Experience mean?</h2> <p>Player Experience (PX) is about understanding the player's experiences. You will study how the player interacts with the game, how various design decisions affect the experience, and how to test, analyse, and improve games from the player's perspective.</p> <p>In the programme, you will learn to use methods and techniques from user experience (UX) in game development to create engaging game play experiences.</p> <h2>Career opportunities</h2> <p>The programme takes you one step closer to a career in the games industry. It provides you with in-depth knowledge while also giving you a broad understanding of game development. After graduation, you could work as a UX designer, game analyst, developer, or researcher.</p> <h2>High degree of flexibility</h2> <p>The third semester offers great flexibility to deepen or broaden your profile. You can choose to go on exchange to one of our partner universities around the world, take courses from the Serious Games specialisation, or participate in a game project focusing on entrepreneurship within game development.</p>
Admission scores
Entry requirements
A Bachelor's degree (equivalent to a Swedish kandidatexamen) within the fields of Informatics, Computer Science or Digital Media Studies (or similar).A further requirement is proof of skills in English, equivalent of studies at upper secondary level in Sweden, known as English 6 or English level 2. This is normally demonstrated by means of an internationally recognized test, e.g., IELTS, TOEFL, or an equivalent.
The text is reproduced from the Susa source. Antagningsdata does not map GY11 and GY25 or assess personal eligibility.
Source, measure and data quality
- Source
- Skolverket Susa-navet
- Period
- 2027-08-30
- Measure
- Entry-requirement text reproduced from the published Susa data; no personal eligibility assessment is made.
- Population
- Education offering e.uoh.hs.supxa.41318.20272
- Last checked
- 2026-09-23T10:37:50.445791+00:00
- Limitation
- Antagningsdata does not map GY11 and GY25. General and specific conditions are not separated without structured source data.
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About the provider
Sources and data quality
Education facts for the selected offering come from Skolverket Susa-navet.
Retrieved . Published . Times are shown in Swedish local time.
Source identity and publication version
- Publication version
- 8e217193-f5fa-4778-b085-a4521fd03e8d
- Education identity in the source
- i.uoh.hs.supxa.41318.20272
- Offering identity in the source
- e.uoh.hs.supxa.41318.20272
- Education-form source code
- HS
- Education code in the source
- SUPXA
- Change time according to the source
- 2026-09-09T11:28:29
The provider, education and education offering are separate identities. Application information should be checked on the official website. Supplementary statistics have not been obtained from this source.