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University of Gothenburg
Game Engine Architecture
The design and implementation of the fundamental components of a game engine is the core of the Game Engine Architecture course. The course focuses mainly upon 2-dimensional games although other types of game engines are discussed, and students wishing to explore 3D game engines can do so as part of the assignment.…
- Higher education
- Information unavailable
- 19 January 2026
- Information unavailable
- Information unavailable
- 50 %
Overview
The design and implementation of the fundamental components of a game engine is the core of the Game Engine Architecture course. The course focuses mainly upon 2-dimensional games although other types of game engines are discussed, and students wishing to explore 3D game engines can do so as part of the assignment. During the course we will develop an example game engine which includes several of the key aspects of professional game engine systems. The course will cover timing regulation, game object architecture, collision action, collision responses, and some simple physics. It will also discuss relevant design decisions and design patterns. It is not expected during this course that you will develop a feasible competitor for what is on the market. Rather, the process of building a game engine is intended to be illuminating when developing games in more robust engines.
Admission scores
Entry requirements
To be eligible for this course, students must have either: - successfully completed the course Computer Graphics, 7.5 credits, or equivalent, or - have 15 credits of programming experience, of which 7.5 of those credits should be in an object-oriented context. Applicants must prove knowledge of English: English 6/English B or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.
The text is reproduced from the Susa source. Antagningsdata does not map GY11 and GY25 or assess personal eligibility.
Source, measure and data quality
- Source
- Skolverket Susa-navet
- Period
- 2026-01-19
- Measure
- Entry-requirement text reproduced from the published Susa data; no personal eligibility assessment is made.
- Population
- Education offering e.uoh.gu.dit572.86056.20261
- Last checked
- 2026-09-23T10:36:42.164498+00:00
- Limitation
- Antagningsdata does not map GY11 and GY25. General and specific conditions are not separated without structured source data.
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About the provider
Sources and data quality
Education facts for the selected offering come from Skolverket Susa-navet.
Retrieved . Published . Times are shown in Swedish local time.
Source identity and publication version
- Publication version
- 8e217193-f5fa-4778-b085-a4521fd03e8d
- Education identity in the source
- i.uoh.gu.dit572.86056.20261
- Offering identity in the source
- e.uoh.gu.dit572.86056.20261
- Education-form source code
- HS
- Education code in the source
- DIT572
- Change time according to the source
- 2026-01-12T09:39:59
The provider, education and education offering are separate identities. Application information should be checked on the official website. Supplementary statistics have not been obtained from this source.