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University of Gothenburg
Gameplay Design
<p>Gameplay design focuses on how the rules and game components can be used to create game environments that encourage and advocate specific interaction, either between people or between people and the game system. The goal of these environments can vary from experimental environments in the automotive or aerospace…
- Higher education
- Information unavailable
- 4 November 2024
- Information unavailable
- Information unavailable
- 50 %
Overview
<p>Gameplay design focuses on how the rules and game components can be used to create game environments that encourage and advocate specific interaction, either between people or between people and the game system. The goal of these environments can vary from experimental environments in the automotive or aerospace industry, learning environments in simulations for pure entertainment environments on home computers or game consoles. The course covers general design methods that can be applied in all these areas.</p> <p>The course aims to provide an understanding of how all the components in a game environment interact with each other as well as the relations gameplay design have to other areas necessary for contemporary interactive simulations, such as programming and graphical design. Key issues addressed in the course is how to motivate users to some specific interaction, the relationship between interaction and narrative, how to balance the interaction in multi-user environments, how to support and encourage the creativity of the user, how to modify the design solutions to suit both new and experienced users as well as how to change design solutions to suit the interaction</p>
Admission scores
Entry requirements
To be eligible for the course the student must have a Bachelor's degree, 180 credits or have passed 60 credits in the subject Computer Science. Applicants must prove knowledge of English: English 6/English B or the equivalent level of an internationally recognized test, for example TOEFL, IELTS.
The text is reproduced from the Susa source. Antagningsdata does not map GY11 and GY25 or assess personal eligibility.
Source, measure and data quality
- Source
- Skolverket Susa-navet
- Period
- 2024-11-04
- Measure
- Entry-requirement text reproduced from the published Susa data; no personal eligibility assessment is made.
- Population
- Education offering e.uoh.gu.dit098.18654.20242
- Last checked
- 2026-09-23T10:36:42.164498+00:00
- Limitation
- Antagningsdata does not map GY11 and GY25. General and specific conditions are not separated without structured source data.
Programme content
Study structure
Application and important dates
- Programme or course starts
- Programme or course ends
Salary and salary distribution
Common occupations after graduation
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Geographical background
Previous upper-secondary schools and programmes
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About the provider
Sources and data quality
Education facts for the selected offering come from Skolverket Susa-navet.
Retrieved . Published . Times are shown in Swedish local time.
Source identity and publication version
- Publication version
- 8e217193-f5fa-4778-b085-a4521fd03e8d
- Education identity in the source
- i.uoh.gu.dit098.18654.20242
- Offering identity in the source
- e.uoh.gu.dit098.18654.20242
- Education-form source code
- HS
- Education code in the source
- DIT098
- Change time according to the source
- 2024-10-25T12:16:11
The provider, education and education offering are separate identities. Application information should be checked on the official website. Supplementary statistics have not been obtained from this source.