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Karlstad University
Monetisation of digital games
One of the objectives of creating a game may be to generate revenue. This course covers various business models for monetisation, including sales of physical games, user licenses, additional features and upgrades, sequels or related games, physical merchandise within games and through external channels, as well as i…
- Higher education
- Information unavailable
- 18 January 2027
- Karlstad
- Information unavailable
- 100 %
Overview
One of the objectives of creating a game may be to generate revenue. This course covers various business models for monetisation, including sales of physical games, user licenses, additional features and upgrades, sequels or related games, physical merchandise within games and through external channels, as well as intellectual property rights, offering game developers additional ways to capitalise on players' interest in a game. The course also addresses monetisation models based on players' own development and sale of digital ingame products. Furthermore, it examines advertising-based income, both through ads embedded in games and through games developed as promotional products for other companies. The course treats technology choices for generating revenue from intellectual property rights and examines the economic ecosystem that allows games to remain viable for decades, but also includes ethical considerations and security risks associated with revenue generation in games. Instruction is in the form of lectures, literature seminars, and seminars in which students present cases that they have identified and analysed themselves. The course is multidisciplinary and draws on theoretical frameworks from information systems, particularly systems development, as well as business administration and media and communication studies.
Admission scores
Entry requirements
A Degree of Bachelor, Degree of Bachelor of Fine Arts, or vocational diploma of at least 180 ECTS credits, or equivalent.
The text is reproduced from the Susa source. Antagningsdata does not map GY11 and GY25 or assess personal eligibility.
Source, measure and data quality
- Source
- Skolverket Susa-navet
- Period
- 2027-01-18
- Measure
- Entry-requirement text reproduced from the published Susa data; no personal eligibility assessment is made.
- Population
- Education offering e.uoh.kau.isad02.l6538.20271
- Last checked
- 2026-09-23T10:37:50.445791+00:00
- Limitation
- Antagningsdata does not map GY11 and GY25. General and specific conditions are not separated without structured source data.
Programme content
Study structure
Application and important dates
- Programme or course starts
- Programme or course ends
Salary and salary distribution
Common occupations after graduation
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Geographical background
Previous upper-secondary schools and programmes
Completion and outcomes
About the provider
Sources and data quality
Education facts for the selected offering come from Skolverket Susa-navet.
Retrieved . Published . Times are shown in Swedish local time.
Source identity and publication version
- Publication version
- 8e217193-f5fa-4778-b085-a4521fd03e8d
- Education identity in the source
- i.uoh.kau.isad02.l6538.20271
- Offering identity in the source
- e.uoh.kau.isad02.l6538.20271
- Education-form source code
- HS
- Education code in the source
- ISAD02
- Change time according to the source
- 2026-09-15T14:28:18
The provider, education and education offering are separate identities. Application information should be checked on the official website. Supplementary statistics have not been obtained from this source.