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University of Skövde
Player Experience in practice A1N
<p>Player Experience (PX), sometimes also known as Player Research, is a rapidly growing field of expertise both in game studies and in the games industry. It is also a strongly interdisciplinary field of expertise, and player experience spans game development, interaction design, human-computer interaction, and res…
- Higher education
- Information unavailable
- 31 August 2026
- Skövde
- Information unavailable
- 50 %
Overview
<p>Player Experience (PX), sometimes also known as Player Research, is a rapidly growing field of expertise both in game studies and in the games industry. It is also a strongly interdisciplinary field of expertise, and player experience spans game development, interaction design, human-computer interaction, and research methodology; all of which are important to understand the various types of experiences people have while playing games. This course gives the student knowledge of how different PX methods can be applied in game development in order to better understand and develop game experiences. Since game experiences are shaped by a complex combination of game design, technical interfaces, and the players’ different preferences, capabilities, literacies, and intentions they need to be studied using multi-faceted approaches. Therefore, PX requires the combined knowledge of scientific methods, information technology, game design and analysis tools. PX especially aims to support game developers as well as players game play experience through the conscious use of game mechanics and interfaces.</p>
Admission scores
Entry requirements
To attend this course, a Bachelor’s degree (or other equivalent to a Swedish kandidatexamen) within the field of informatics, or media, aesthetics, and narration (or equivalent). A further requirement is proof of skills in English, equivalent of studies at upper secondary level in Sweden, known as English 6 or English level 2. This is normally demonstrated by means of an internationally recognized test, e.g., IELTS, TOEFL, or an equivalent.
The text is reproduced from the Susa source. Antagningsdata does not map GY11 and GY25 or assess personal eligibility.
Source, measure and data quality
- Source
- Skolverket Susa-navet
- Period
- 2026-08-31
- Measure
- Entry-requirement text reproduced from the published Susa data; no personal eligibility assessment is made.
- Population
- Education offering e.uoh.hs.it822a.e6409.20262
- Last checked
- 2026-09-23T10:37:43.911976+00:00
- Limitation
- Antagningsdata does not map GY11 and GY25. General and specific conditions are not separated without structured source data.
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- Programme or course ends
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About the provider
Sources and data quality
Education facts for the selected offering come from Skolverket Susa-navet.
Retrieved . Published . Times are shown in Swedish local time.
Source identity and publication version
- Publication version
- 8e217193-f5fa-4778-b085-a4521fd03e8d
- Education identity in the source
- i.uoh.hs.it822a.e6409.20262
- Offering identity in the source
- e.uoh.hs.it822a.e6409.20262
- Education-form source code
- HS
- Education code in the source
- IT822A
- Change time according to the source
- 2026-03-18T11:33:57
The provider, education and education offering are separate identities. Application information should be checked on the official website. Supplementary statistics have not been obtained from this source.